By default this is disabled, with Gargantuas only taking damage and dying from scripted set pieces. The console variable sk_gargantua_debug_allow_death, when set to 1, causes Gargantuas to become vulnerable to damage from explosives like in Half-Life. Retail remake of the Headcrab latch viewmodel In the retail release this command will not automatically work due to the corresponding audio files being missing importing them from the HL2 directory sound/npc/overwatch/radiovoice will fix this. Setting console variable sk_human_assassin_use_voice to 1 will make Assassins communicate via the Overwatch radio voice from Half-Life 2. Hidden NPC features Assassin radio communication The name suggests it exists to test volumetric fog (dubbed “Xog” by the developers) in this particular level.
BLACK MESA CONSOLE COMMANDS UPDATE
Two maps which appeared in the files of the Definitive Edition Beta and were removed after the update was finalized. If placed in the Hammer editor, it will be represented with the G-Man model.
Thanks, Michael Dayah! The message section of this texture is hidden within the alpha channel.Ī note as to what molecule structure the calendar is showing is hidden in the alpha channel of its texture.Ī decal that sits above ceiling turrets. In addition to the missing textures, its fingers and body are malformed in comparison to the final model, and its head is tall enough that it clips through the top of the headcrab.Ī neat developer comment is sitting below this periodic table. Zombie_marine.mdl features an older revision of the zombified HECU soldier.